Skyrim can help Bethesda with Fallout 4
Out of the many posts we have done on Elder Scrolls V: Skyrim, we thought it would be a good idea to look at how the popular game features could help improve Bethesda’s new games like the much-anticipated Fallout 4.
In an article on IGN they write about lessons that can be learnt from Skyrim making Fallout 4 as successful if not more so. One of the first things that they spoke about was the idea of a morality system in Skyrim that makes the player feel the affects of any wrong doing with bounties and punishable outcomes for everything from killing to stealing without being locked out of certain areas and Fallout 4 could work well with a similar morality route.
A more natural skill progression and level up would help with developing a character unique to the player’s earned attributes without owning a power that was not necessarily wanted or used. Skyrim allows the user to enhance their character, only upgrading one of three statistics when they level-up. Another feature that was mentioned was the world of a post-apocalyptic wasteland can be a bit drab and the expansion pack of Point Lookout for Fallout 3 takes the player away from this uninteresting world.
The non-linear gaming from Skyrim and Fallout 3 works well allowing the player to go near enough wherever they want and more of this should be available. Skyrim also has less story and more action along with beautiful scenes that makes the player want to stop and have a good look around. Generally, this fine art would be beneficial in Fallout 4.
Do you think that Skyrim has some authentic features that make it unique and Fallout’s apocalyptic world has less to offer? With all this in mind, it was 2008 when Fallout 3 came out and I am sure that with feedback from then, Bethesda will have taken in all the rewards from Skyrim to create another big hit.