Mass Effect 3 trailer leaves fans pondering

Anticipation towards the release of Mass Effect 3 has been growing steadily week on week, but fans have been left pondering, as they are unsure what to make of the new Special Forces trailer. Now we know what classes and races will be available to the player and how much action there is going to be; well that’s what BioWare is hoping for anyway.

Each class has their own unique set of skills, so should cater for most fans and you even get a sneak preview of the galaxy-based map along with a display of the mission you have to take part in. The developer was hoping for a better reception than they got, as fans of the Mass Effect series have mixed views.

Mass Effect 3 trailer leaves fans pondering

While some gamers suggest “Special Forces” multiplayer will not keep people engaged for long periods of time and is pointless, others suggest the game looks far better than they thought, as it looks amazing. There is a fear that this mode will struggle to hold on to the audience after they have completed the main story, which could see gamers giving up on the game after just a few months or so. We have even heard one person say that it no longer looks like an RPG game, which is interesting. Take a look at the trailer below and see if you share these views; or were you impressed?

The trailer offers footage of the squad engaged in a skirmish with their enemies, and an article here believes there could be hints of a new type of space warfare although they could be mistaken and it could simply be a mission select screen. What we need are answers, and these will come once the demo lands on 14th February – we can see thousands of people forgetting about Valentines Day this year.

BioWare has been promising us so much in regards to what ME3 will offer, and we already reported on part of this with Kinect support earlier this week. However, this does not stop people in the know from having their doubts, as this article explains. While they are certain things will turn out fine for the latest game in the Mass Effect series, they are still feeling a little cautious.

In their view the reason to be wary is due to the fact BioWare seems a little less concerned about their fans and more on what they can squeeze from the game, such as generating more cash from DLC. However, we have to stress this is just the view of one person on Multiplayer. Do you share this skepticism or do you think it will benefit the game?

There has been a suggestion in a recent article here that says the PC version of Mass Effect 3 will not look as good as ME2. This is nothing to do with BioWare coming up short rather the good job done by modders. Several texture mods were adding to Mass Effect 1 and 2 and will no doubt be implemented on the latest game from the series, but not from the start. Support for this game from the PC community will take time but once it gains traction we cannot wait to see what will be achieved.

What is your overall view of BioWare’s Mass Effect 3?

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  • Trent

    This series is mwant to be a single player RPG game, its not meant to be diluted and tarnished with a pointless boring multiplayer feature. This will not engage fans and propell the game forward, only the single player story will do that. Not every game has to have multiplayer its a terrible addition what the hell were they thinking

  • Stuey

    Sincerely hope this doesn’t dilute the single player campaign – that’s all that matters to me. If I want multiplayer I’ll go play a game designed for that – the series is meant to be all about YOU.

  • Anonymous

    Mass Effect 2 and 3 don’t even have a inventory system how could it even be considered a RPG without a inventory system. It’s a shooter with custom dialog. All the advertising is on the action or shooting I don’t even know why they still call it a rpg. Maybe to get nominated for a couple more Bravo Sierra awards that they pay for and will be just one more EA games gimmick selling points to check off. Like multiplayer I don’t know anyone who was asking for multiplayer, or getting rid of the inventory system I know people that wanted the inventory system back along with ammo, weapons and armor upgrades but I only read a couple posts of people who didn’t want a inventory system and they are fans of gears of war 2 if that dosent give you a idea of there age and IQ.

    If Bioware made a great game and wanted to charge me more for the game I would have no problem paying for it but to pay $60 for a ok game and another $30 for some DLC scam stuff that will some how make the game easier and better no way. Let the kids fall for that scam. I’ll save my money for a quality game that I don’t have to pay more to be happy with my initial investment. Bioware dosent care about there costumers they care about scaming every dollar they can from some of these gullible kids with mommies credit card.

  • TheRobbery

    Please try to apply some form of intelligence to your posts. An RPG is any game that focuses on the player determining the role of the character. ME3 is an RPG, simple as that. The presence of an inventory system or lack thereof doesn’t determine which games are RPGs and which games aren’t.

  • Duram

    I was skeptical, but I haven’t played it yet, so I’m holding my judgement. 

    The multi-player was developed by a different Bioware studio under a separate budget, so I don’t think it takes away from the single-player at all. The only complaint I have, is if the multi-player isn’t that good, then that’s disc space wasted on it which I’d rather see free for a larger campaign. 

    I thought the trailer was good, especially as it showed Shepard and the galaxy map. Makes it feel less tacked on already. 

    But again, waiting to play it before I judge. 

  • http://www.free-onine-insurance-quote-advisor.com/ Scrummers

    A RPG is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development.  Actions taken within many games succeed or fail according to a formal system of rules and guidelines

    Sounds a lot like Mass Effect 3 to me. Do some research before you post something that is completely inaccurate,

  • Seoanered

    This is not going to make the SP have less quality BECAUSE 2 SEPARATE STUDIOS ARE WORKING ON SP AND MULTIPLAYER. There is a different studio solely focused on multiplayer and another studio solely focused on single player. This is a great addition that shows what happens behind the curtains in the ME3 story. Whoever thinks ME3 is a scam and not an RPG, good luck finding a better game than ME3.

  • Jrhausler

    you people are such little girls stop crying over this you all know that bioware has not disapointed you this far i doubt very seriesly that they will make this crap the single player will be everything you want and more and im most positive that the multiplayer will be just as good and you guys gotta trust bioware cause come realease date you guys will be blown away.

  • Giviavava

    This looks boss. I don’t know why people are bitching about this game or any other mass effect game. If you don’t like the things you see then don’t buy it and quit complaining about it. Obviously the single player campaign is going to be amazing, so don’t get your panties in a bunch.

  • http://www.facebook.com/people/Katie-Adams/1556778659 Katie Adams

    you miss the point the multiplayer is a spearate feature the core game is still the one player rpg this is just bolted on and with all the talk about mass effect going on after this game without shepard you could even say this could be bioware testing the water for an mass effect mmo

  • Dojodoom

    A few months and it will be forgotten? Hardly..Im playing ME2 this very second…in two years time I will most probably be doing the same, the multiplayer is just a bonus! XD

  • jayfig

    A continuation of the story? That’s all that matters to me thumbs up!

  • eureka2814

    I’m apprehensive, but then again, Bioware has a good record and I think we can trust them not to screw this up. Hopefully.

  • Kairlano

    So long as the single-player experience is good (and I think it’ll be, at worst, as great as ME2), then I’m happy.  The way they’re taking multiplayer is the only way I think it could work (cooperative survival mode instead of competitive versus).  I probably won’t play it too much, but that’s just because I’m not a big fan of jumping online unless it’s with friends who’ll communicate.  I’d say the trailer looks awesome, and the multiplayer looks fantastic.  Now if we could just hear some more about the singleplayer experience…

  • Bob

    Ur an idiot!!

  • Picklepie159

    Cautious, but interested. Very… interested.

  • Micahel21

    I agree that they are trying to squeeze as much money as possible out of the new game, I am not sure but they are hardly adding any new squadmates to the new game unless you buy them with DLC or out of game content, I do however have a pretty large squad due to me purchasing every new character and DLC from ME2 plus never having a companion die, but I would just like to be sure I will not lose against the Reapers, also, with the new multiplayer which I am thrilled about, I have read that you will not be able to completely defeat the Reapers until you complete all eleven missions, which I do not have any friends to do these missions with. so if I do not finish the missions will my squad be obliterated?

  • Anonymous

    So you are saying star wars the force unleashed is a rpg. Realy. I love when kids post snooty stuf like “try to apply some form of intelligence to your posts”. Ok there professor mommies boy how many rpgs have you played without a inventory system of some kind. Is mass effect 2 the only rpg you ever played and if you ever played a real rpg what where you think the whole time. I wish I didn’t have to make all these decisions I wish this game was more like gears of war 2 the bestest game ever made. Maybe in the middle of the trilogy they could make commander shepherd a alien instead of a human. If its going to help Bioware sell more games to people that have never played Mass Effect then I guess its ok.

  • Anonymous

    So you are saying star wars the force unleashed is a rpg. Realy. I love when kids post snooty stuf like “do some research before you post something that is completely inaccurate”. Ok there professor mommies boy how many rpgs have you played without a inventory system of some kind. Is mass effect 2 the only rpg you ever played and if you ever played a real rpg what did you think the whole time you were playing the rpg I wish I didn’t have to make all these decisions I wish this game was more like gears of war 2 the bestest game ever made. Maybe in the middle of the trilogy they could make commander shepherd a alien instead of a human. If its going to help Bioware sell more games to people that have never played Mass Effect then I guess its ok.

  • Anonymous

    Troll

  • Drum66

    I’m looking forward to the single-player RPG.  Multiplayer is not what sells a game to me.  REALLY enjoyed the characters/story lines/cinematic sequences in the first two games.  I’m just hoping ME3 won’t be loaded down with multiplayer bells and whistles. 

  • Mintyfresh951

    The whole point of DLCs is to prolong the expierience. Look and Fallout 3 and New Vegas, i completed the games in about 5 days and took two weeks to complete it on a few more characters. Then the DLCs came out and I had more to do. If all of the content was stuffed into the game then it would be over very quickly. If you don’t like the DLCs, don’t buy them. Bioware isn’t making it mandatory to buy them. Multipplayer will be awesome and even if u do not find it all its cracked up to be, u can still play the (most likely) expansive single player. I have played both ME and ME2 and tbh i prefered not having to scroll through the endless pieces of gear and stuff so stop bitching about the ‘gullibe kids’ and buy what will be an epic game. :)

  • Dez

    Bioware isn’t focussing too much on the multiplayer, their real team the ones that made Mass Effect 1 & 2 their ‘Edmonton’ development team have nothing too do with MP, they got one of their Montreal team to work on it. 
    But No, they have honestly said that Mass Effect 2 was too dumbed down in the RPG elements and they’re fixing it in Mass Effect 3. 
    The game will contain heaps of RPG elements If you havn’t read some of the articles yet then you really should! I won’t mention too much because their is alot. But one thing I’m looking forward too is the fact that squadmmates will react to you differently with the decisions you make, Which means it will be like Dragona age origins system, The way they have their own meters on how they think of you!
    Which is good because I want to get Ashley to hate me. *evil smile*

    Bioware fans have had knives too Biowares throat, Bioware are doing everything they can to make their game amazing.
    As for inventory, who the F**K even cares? It was just a hassle anyway, and I don’t understan why anyone would even miss it.

  • http://profiles.yahoo.com/u/NQHFY27Y5LGIOIN7HSX4YJGYO4 Thor-axe

    Mass Effect will still very much be a Role-Playing Game in the sense that your role can change based on the decisions you make. I don’t know where it came from that inventories and lack of multiplayer factored into how much of an RPG a game was, but it doesn’t. If you don’t like the multiplayer, don’t play it, that simple. I’m confident that Bioware has spent alot of time perfecting what will be the ending to the greatest game series this decade.

  • Anonymous

    What are you talking about scrolling endlessly through pieces of gear. You sell the stuff you find or are not using to buy better gear for your characters. Have you ever played a rpg before. Its simple you pick a class then you run around building up your characters level by earning experience points through fighting while exploring. When you find items that you don’t need you go find the dealer that will give you the highest price then you go buy armor and weapons for your characters. The inventory system in mass effect 1 did suck but to get rid of it was the worse decision all the weapons and armor you get is provided by the game or if your willing to cough up a couple bucks you can get better gear then simply working for it. That is a scam. I replayed me1 multiple times after the third time through all of my characters had the best armor and weapons because me1 was replayable. The crap DLC Bioware is selling is not a exspantion pack its Bravo Sierra weapons and armor that you would have worked for found or bought if mass effect 2 & 3 were rpgs. Instead of giving you game time it would take getting the best armor and weapons Bioware is just selling it to a bunch of gullible kids. Incase you are still confused I am not against exspantion packs or think they are scams. I do not appreciate Bioware trying to strip the rpg aspects of a game out in the middle of a trilogy and then selling the easy to dell with choice of better weapons and armor to use for a couple more bucks.

  • Joshua Arias26

    But as he said an Inventory system is not necessary to make an RPG. It’s putting the player in the shoes of the main character making choices for them, going around different places, exploring an open world, experiencing a storyline that adapts to you, playing with a totally customizable experience, leveling up, buying things to help you and your team. You mean to tell me that was not the case for ME2 and won’t be the case for ME3? A simple google search will flaw your argument because there are plenty of articles as to how many guns you will be able to buy and sell, how the game is more expansive than the second one, and how you can purchase upgrades that will help your gun as you wish, and how you can not only customize how you level up, but it will actually make a difference compared to ME1. Plus how every player will have a different experience compared to other players because of the choices they have made will finally be put to the test. ME3 not an RPG? That’s like saying you’re not a human. Do some fact-checking bro and btw. You don’t have to buy the DLC’s if you think they are a scam. Some people want the full experience of the game and I know not a single child that can pick up ME1 or 2 and understand what is going on. You are just another one of those people. I’m sorry they cut the fat from ME1 but you know what it was for the better it kept me and plenty of fans playing the game instead of stopping half way because I need to clear weapons for omni-gel. Plus in ME1 you were never selling your guns. You were out fighting most of the time which makes the inventory terrible, it was a pain to deal with. Now it’s gone and fans are happy but you seem butthurt about it so I’ll leave it at that. RPG dosen’t mean an Inventory game. It means a Role-Playing Game. In Mass Effect 1-3 You role-play Commander Shepard and they don’t need an inventory system. 

  • Anonymous

    Um…DA2? It’s only one, but it still a strike though.

  • Anonymous

    That’s exactly where I’m at right now.

  • http://twitter.com/UNDISPUTED_NOC UNDISPUTED_BITW

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  • solid

    lol, yeah I just replayed me 2, and i’m sure I’ll play the multi player religiously

  • Vornargith

    Never cared  for multiplayer … I think I may delay preordering the game until I’m sure this addition hasn’t degraded the rest of the game experience.

  • Anonymous

    Hay if you like shooters thats great. But not every game has to be just like gears of war 2 sometimes they can have a inventory system , items that you can buy and sell and I’m not talking about DLC , and characters that you can interact with.

    You should hurry up and start preordering mass effect 3 from every vender you can so you can get all the special DLC for preordering if you want the full me3 experience that should only cost you $270 to get all the preorder DLC to get the full me3 experience and that’s not a scam because you dont have to pay for it. How old are you.

  • Anonymous

    I miss the good old days when you bought a rpg you got a rpg not something that had a rpg label and was suppose to appeal to everyone. I wounder how many of these kids that want to explain to me what a rpg is have ever played a rpg beside mass effect 2. I’m not calling me2 a rpg thats what Bioware calls it. Sure custom dialog and I will have what 5 choices that affects the game overall i guess Bioware is getting lazy and they dont want to take the time to make a rpg they just want to convince a bunch of gears of war fans that mass effect is a rpg and instead of creating weapons that players would work for by buying and selling other items bioware is selling better weapons as DLC. These kids don’t even know they are getting scammed. If you try and point it out they cry and call you dumb and tell you to google the rpg aspects of the game.

  • Jayjay

    Lol, I find it hilarious that you continuously ask people how old they are… while just generally being an ass.
    Anyways, I’ve played a lot of rpgs (started with Japanese, moved more to western) and, far as I care, ME works as an rpg. It has a real story, characters that you may actually care about (if you’re a human being), and choices that affect not only the current game, but the next one. Far as I can tell, inventory is not what makes an rpg and rpg.
    Also, nice hating on Gears of War in practically every post… totally proving you’re not just mindlessly bashing on shooters and those who choose to play them.

  • Woofbark12

    Stop acting like a 5 year old

  • Anonymous

    Have you ever played a rpg that didn’t have a inventory system. I don’t hate shooters. Ive been playing shooters for a long time I loved doom and wolfenstein 3d when they first came out. I also like action adventure games like jak & daxter hell i like all types of games. I hope you don’t think gears of war 2 was a good game but if you did it would explain alot. What I don’t like is Bioware taking some of there fans for granted and in the middle of a trilogy changing the game play to attract the types of people that enjoyed gears of war 2. Sure gears of war 2 was great for people that didn’t want something original maybe they were new to gaming you know the type that can’t handle a simple concept of a inventory system. Mass Effect 2 sold less games then mass effect 1 sure most of the game magazines were praising me2 but if got alot of ok and bad reviews from real people online and word of mouth. Instead of changing the game play back Bioware has doubled down on the changes because they found a bunch of suckers that were willing to pay $30 to $200 more for items that normally you would get by working for them in a rpg. It might have taken two or three play threws but you wouldnt have to ponyup extra money.

  • Tyroneb

    The multiplayer aspect of the storyline is optional and you can still get the best ending without doing it assuming you have other parts done. I’ve read it somewhere.

  • LoganSR71

    I really really wish they would have just stayed with ONLY SINGLE-PLAYER! Mass Effect doesn’t need to be Call of Duty. The reason why so many people love it, making single players feel more important (IMO). It focuses only on YOU (Shepard) and what decisions you make that will shape the galaxy.

    Don’t get me wrong I’m excited for this game and already pre-ordered my Collector’s Edition. I’m playing ME1&2 like crazy and can’t wait to play ME3 on Insanity. I don’t have to play multiplayer, but if it was ONLY focused single player we may have gotten a better game than what we are about to get.

  • Emptyshell9967

    As a table top rpg gamer, Im very famial with the roots of rpgs. I can follow the progression across consoles. When Mass effect came out, I couldnt give it enough praise. It was clear that BioWare knew what they were doing. It even improved on SW:KotOR, a hard title to beat. Its focus on RPG element was tailored to appeal to true fans of the genre. It had Classes, Inventory management, Talent progression, impacting choices, and a deep and rich story. Its combat system was centered around what was different from every other shooter on the market: Biotic and Tech abilities and the gear. What seperates SciFi titles in a genre that its the universe defines it.

    The future is wide open to the imagining and as a result, we are left to speculating what it may be like. ME was brilliant at bringing it interpretation to the audiance. Combat showed the importance of biotics in the universe, how crucial the tech’s skills were in an age of rapidly developing super technology. But most importantly combat in ME gave us the feel of their universe with its Inventory. Many say that inventory doesnt make and RPG. In fact it is crucial to defining the genre. Choosing items has always been an RPG staple. It gives the player feel of detailed imersion with their character. RPG is all about the choice of the user, and having to design your charcter around the gear you obtain hits the nail on the head. The abilities of your weapons, armor, guns, and mods seperate ME combat from any other genre. Any shooter can can make a game with future technology but simplistic running and gunning is a short rock skip away from being like every other shooter. MEs combat system was designed to enhance the universe. Making it a FPS was what made it different from other RPGs.

    How many people thought that ME’s combat system was horrible, unworkable, stale? It was about upgrading your weapons and what tactics or stategies you employed, a core element of RPGs throught their history. ME2s shift to gun-focus left combat flat as opposed to ME’s round and dynamic gameplay. RPGs have always been about statistics. To get better in ME, you were required to upgrade your gear and talent. a fully custimizable experiance. Every play had a unique approach to it. ME2 dumbed down combat. Its 10+ talent tree was cut to 4 or 5 talents yet its guns were increased… What is that indicative of I ask? Why does my Commander Shepard need bigger guns? Wasnt he BADASS in ME? Well here’s my answer: He was but no longer is, and being the person supposively playing the role of Shepard I feel like BioWare is telling me the audiance that I cant hack it anymore, or rather that the audiance it catered to in the beginning is no longer important and they have to focus on the dumb masses who dont know what RPGs really are (More EA, you can tell where they recently stepped in to all of their projects and told them to milk money and cut content. Anyone who has played DA:O and DA2 knows what Im talking about.) I feel like they left me out to dry. I mean, come on here. Ejectable Heatsinks? Was stategic combat so difficult for all the CoD and GoW kids that they needed to dumb it down and make it like every other shooter? Im at a loss here.

    What did ME2 boast? Mining? Universally dispised. Talent progression? They narrowed down our choices to choosing a class- it doesnt matter because its overshadowed by gun play. Gear Mods and upgrades? You had to mine minerals to add tiny bonuses to weapons and armor that still coundnt prevent you from running out of heat sinks. Better story? Well the directing might have been better, but the added camera twists and multidirectional viewing left me dizzy. Story was boiled down to missions for your teamates. what was there, 2 main story missions? ME had Eden Prime, The Citadel, Novaria, Ferros, Virmire and the Citadel revisted. ME2 had the cerberus base (not even half of eden prime), the first colony (not very long), the second colony, the reaper trap and the derilect reaper? All linear. And that was one of ME2s problems. their were few impactful choices like saving a species or fighting a thorian and saving a colony. Even all the side quests were linear. You chose to do them or not, and what order to do them in. And in the end all they really contribute to is building back story for characters. I take that back, you did have to do the missions. you couldnt get the main quests until you did.

    ME2s evident shift to combat importance goes further. Multiplayer in ME3? And its not its own entity? Why would they incorporate this 4 man sithspawn into one of the most gripping series to hit console? Its nothing but a gimmick. Did they not learn how bad firefight did in the halo series? Couldnt they have worked on something that helped the story and broken mechanics of the second game?

    Im tired of ranting. I was going somewhere and lost it. There is just too many causes to complain about…

  • Emptyshell9967

    As a table top rpg gamer, Im very famial with the roots of rpgs. I can follow the progression across consoles. When Mass effect came out, I couldnt give it enough praise. It was clear that BioWare knew what they were doing. It even improved on SW:KotOR, a hard title to beat. Its focus on RPG element was tailored to appeal to true fans of the genre. It had Classes, Inventory management, Talent progression, impacting choices, and a deep and rich story. Its combat system was centered around what was different from every other shooter on the market: Biotic and Tech abilities and the gear. What seperates SciFi titles in a genre that its the universe defines it.

    The future is wide open to the imagining and as a result, we are left to speculating what it may be like. ME was brilliant at bringing it interpretation to the audiance. Combat showed the importance of biotics in the universe, how crucial the tech’s skills were in an age of rapidly developing super technology. But most importantly combat in ME gave us the feel of their universe with its Inventory. Many say that inventory doesnt make and RPG. In fact it is crucial to defining the genre. Choosing items has always been an RPG staple. It gives the player feel of detailed imersion with their character. RPG is all about the choice of the user, and having to design your charcter around the gear you obtain hits the nail on the head. The abilities of your weapons, armor, guns, and mods seperate ME combat from any other genre. Any shooter can can make a game with future technology but simplistic running and gunning is a short rock skip away from being like every other shooter. MEs combat system was designed to enhance the universe. Making it a FPS was what made it different from other RPGs.

    How many people thought that ME’s combat system was horrible, unworkable, stale? It was about upgrading your weapons and what tactics or stategies you employed, a core element of RPGs throught their history. ME2s shift to gun-focus left combat flat as opposed to ME’s round and dynamic gameplay. RPGs have always been about statistics. To get better in ME, you were required to upgrade your gear and talent. a fully custimizable experiance. Every play had a unique approach to it. ME2 dumbed down combat. Its 10+ talent tree was cut to 4 or 5 talents yet its guns were increased… What is that indicative of I ask? Why does my Commander Shepard need bigger guns? Wasnt he BADASS in ME? Well here’s my answer: He was but no longer is, and being the person supposively playing the role of Shepard I feel like BioWare is telling me the audiance that I cant hack it anymore, or rather that the audiance it catered to in the beginning is no longer important and they have to focus on the dumb masses who dont know what RPGs really are (More EA, you can tell where they recently stepped in to all of their projects and told them to milk money and cut content. Anyone who has played DA:O and DA2 knows what Im talking about.) I feel like they left me out to dry. I mean, come on here. Ejectable Heatsinks? Was stategic combat so difficult for all the CoD and GoW kids that they needed to dumb it down and make it like every other shooter? Im at a loss here.

    What did ME2 boast? Mining? Universally dispised. Talent progression? They narrowed down our choices to choosing a class- it doesnt matter because its overshadowed by gun play. Gear Mods and upgrades? You had to mine minerals to add tiny bonuses to weapons and armor that still coundnt prevent you from running out of heat sinks. Better story? Well the directing might have been better, but the added camera twists and multidirectional viewing left me dizzy. Story was boiled down to missions for your teamates. what was there, 2 main story missions? ME had Eden Prime, The Citadel, Novaria, Ferros, Virmire and the Citadel revisted. ME2 had the cerberus base (not even half of eden prime), the first colony (not very long), the second colony, the reaper trap and the derilect reaper? All linear. And that was one of ME2s problems. their were few impactful choices like saving a species or fighting a thorian and saving a colony. Even all the side quests were linear. You chose to do them or not, and what order to do them in. And in the end all they really contribute to is building back story for characters. I take that back, you did have to do the missions. you couldnt get the main quests until you did.

    ME2s evident shift to combat importance goes further. Multiplayer in ME3? And its not its own entity? Why would they incorporate this 4 man sithspawn into one of the most gripping series to hit console? Its nothing but a gimmick. Did they not learn how bad firefight did in the halo series? Couldnt they have worked on something that helped the story and broken mechanics of the second game?

    Im tired of ranting. I was going somewhere and lost it. There is just too many causes to complain about…

  • Jearnst

    To be honest, what worries me the most is how much seems the same as ME2 – almost all of the listed powers in multiplayer were drawn directly from ME2, and essentially look exactly the same. Honestly I don’t care if the multiplayer is the same as the old, but is the single player going to suffer from the same lack of innovation? I’d like to see the necessity for correct weapon choice come back, more tactical focus on biotics, more diverse leveling, ect. For new innovations I might want support positions from your team or more nonlinear mission types tailored to your team specialty. But I’m nervous this is just going to be ME2 with assassinations and grenades, graphics and all, still suffering from the same “play with the best gun until it’s out” and stunted leveling/class flexibility. 

    I was, however, excited by that biotic dodge-type move the asari made. Please tell me that is something you can actually do.

  • http://www.facebook.com/people/Isaiah-Agojo/749778509 Isaiah Agojo

    People should stop crying about Kinnect and Multiplayer, if you don’t like them don’t use them. Simple as that, it is kind of ridiculous how many people are up in arms about it. C’mon people grow up and get lives. 

  • Kallen_fb

    I’m a huge mass effect and I was hoping and questioning the idea of multyplayer. From what I’ve seen, this is a chance for mass effect fans and friends to enjoy the TOGETHER. I myself am really excited for this new feature. If you don’t like it then don’t use this feature.

  • Jeremy Smelser

    I agree. Inventory doesn’t decide if it’s an RPG. I felt forced to pick the best armor I had in ME1, even if I didn’t like how it looked. ME2 had small bonuses on each piece but not enough where I felt forced into one “best” armor. As for combat and the environment, ME1 felt stale to me after awhile.
    ME2 did loose a lot of the RPG elements, but Bioware knows that and like Dez said, read up on all the amazing ME3 RPG elements. Multiplayer won’t take that away from anyone. If anything, it adds another viewpoint as the Special Forces to give more to the story and see it impact your single player if you choose.

  • Jeremy Smelser

    Multiplayer is simply another way to help shepard beat the reapers. If you never touch it, you’ll still be fine with fully exploring the single-player. As for DLC, you don’t need any of it to get the ending you want. When they release DLC, it might make things easier but none of it will be required.
    Example: Stolen Memory DLC in ME2 gave you one more tech expert for the suicide mission along with legion and tali, but without her you still could get just as far.

  • Jeremy Smelser

    Not sure how Gears of War and Mass Effect have anything in common beside you use cover and guns. ME1 and 2 were both equally RPGs by playing a role where your choices impact the world you’re playing in and can customize your playstyle, armor, weapons, ect. Gears is a fun shooter with a linear story.

  • Roguelive

    hell yea man it should make the game a lot more interesting to play

  • guest

    Actually looks awesome. So much better than I thought.

  • Micahel21

    Although I am excited for this new frontier, one thing I do wish they would bring back from ME along with the extended skills list, inventory and combat system, would be the exploration of unknown, unsettled worlds, sure in ME2 it was fun how every world you discovered had it’s own unique mission, but once you completed that mission you were done with that system, dropping down in the Mako and driving across a new world with strange species and abandoned science outposts was thrilling and all together a huge part of ME that I miss.

  • Anonymous

    Mass effect 1 could be considered a rpg but it was one of a couple games that came out recently that didn’t have tit for tat combat in a rpg but all the other games had what you kids call nonlinear combat. The nonlinear combat was something that complemented the freedom of a rpg. But in mass effect 2 the combat was changed to linear combat where you run down a corridor shooting at the same enemies dressed in different clothes. That gets very boring very fast like gears of war 2. They also got ride of the inventory system something that has always been in rpgs. I have never played a rpg that didn’t have a inventory system hell I have even played action adventure games and shooter games that had a inventory system. What I’ve read so far is all the gears of war 2 fans were upset with having to chose characters to go on missions with them. So in mass effect 3 the game will choose which characters go on missions with you from a very limited cast and the characters that did not die in me1 and me2 will only have cameos. What kind of game play do you have left that might resemble a rpg optional dialog. They have also made mass effect 3 more like gears of war 2 with excessive melee attacks and constant duck and cover combat. Call it a rpg because you care about the characters and the story line but with that talking points you could argue that star wars the force unleashed was a rpg because you cared about the character and the story line also at the ending you could choose which final boss to fight giving you different endings based upon your actions and gameplay. Got anything else.

  • npg

    back to Planescape..lol

  • npg

    yeah even though the multiplayer was developed seperately, it all has to fit on one disc, leaving less space for other things that could have been developed into it if MP wasn’t planned in to the big picture of the release.

  • Shamus

    the only problem is that the multiplayer is online-only, so you can’t even play in the same room if you want to

  • Anonymous

    Two thumbs up if I could.

    100 times better then I could ever write it.

  • Stuart Canning93

    And anyway… if everyone owned a PS3 and used blu-ray discs… space wouldnt be an issue.  What really affects the size of campaigns is the fact that developers are restricted by PC and Xbox and the fact they use standard discs (most PC’s anyway).  If they could focus entirely on writing it for the PS3 then they would be able to do so much more. :(
    In saying that… I own and like the Xbox a lot.  I just prefer PS3.