Skyrim CK skips Jan, patch 1.4 live first

Most people know that you cannot count on anything in the gaming world until it’s actually here, and this includes release dates given by those behind the games, which get changed occasionally. The Skyrim Creation Kit release date was widely accepted to be some time in January, although this launch window is almost certainly not going to happen now with Skyrim patch 1.4 being giving precedence.

We looked at both the Creation Kit and ideas for fan-developed quests earlier this week, and this saw some debate from our readers – can be read via this article – around the very reasons behind Bethesda’s Creation Kit in the first place. Some gamers feel that Bethesda is giving them tools to finish developing the game, and other players feel this is the whole point of Skyrim, which is to give developers a chance to take the world to another level in their image.

Skyrim CK skips Jan, patch 1.4 live first

Let us know your thoughts on the reasons behind the Creation Kit, and of course we need to remember the CK doesn’t benefit PS3 and Xbox 360 owners directly at this time.

Finally we know the Skyrim Creation Kit is not coming this month – Bethesda has tweeted fans assuring the CK is coming very soon, and this left some people wondering how close to the end of January it would be? In the last few days it has been confirmed that the kit would not release this month, which came when a Bethesda administrator stated the Skyrim 1.4 patch would go “live next week“, and the “Creation Kit won’t be far behind“. You can read this message in this forum post.

On a positive note it looks like the launch should be just a few days behind schedule, so you can almost certainly expect a Creation Kit release in February. Full Skyrim 1.4 patch notes can be read here and additional changes in the 1.4.20 PC beta can be seen in another forum post.

Do you plan to use the Skyrim Creation Kit, or can you only think about the 1.4 update?

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  • Jffiv27

    Hurry this patch up bethesda

  • Ramm_ak907

    WTF!!! NOT Cool! I want this to come out more than anything. Your stupid if your think that your fans are going to be nothing but pissed if you delay the CK more. I for one have been waiting for this to come out FOREVER. I have Skyrim for PS3 and PC; I play the PS3 version for the game and am waiting for the CK on PC to mod, and am trying to do some basic modding before the CK too, for practice. I am currently enrolled at Full Sail University online; Game Design will be my main course of study to achieve my goal of obtaining a Bachelors Degree in Game Design. I wish to one day (hopefully) work with people as brilliant as the people at Bethesda, and in order to have good references, I need the CK to practice on what I can offer the company!! To show them what I can do, not to mention what I am willing to learn through their wondrous teachings, and provide samples of my work to them or even other companies that except their programs as sufficient demonstration material. I might seem to be ranting to most, but I am a Veteran trying to get my life back around in something I love with my newly formed family! Video games are my life, and I cannot wait to get into the industry!!

    • Matthewstefan

      I agree with you completely although i’m not a veteran, I DO love video games, and I AM into game design, i know coding, and animation, and graphics design. I did ALOT of modding in morrowind, and a bit in oblivion. I have the 360 version to play, and the PC for the CK. The folks at Bethesda are genius, and need more credit, but Bethesda need to get their game face on and get this done. I waited 2 years for skyrim to release, and with the announcement of the CK, I am even more anxious. Give us the CK bethesda!

  • http://twitter.com/tonycubed2 Tony Torres

    You all realize we would have the ck already if there was not a push to integrate it with steam?  They should have released it as is and added that later.  Not happy at all, frustration level high.  Dont care about patch.

  • Yama_raion

    sweet, love Steam

    wanting a Spear mod, asap

    • Jzadek

      I’m looking into doing that without the creation kit at the moment, actually. Since the staff already exists, editing the animation and effect would be a far easier job than starting from scratch, so it theoretically would be possible now.

  • Genaeve

    I will not be purchasing Bethesda products.  This is totally unacceptable.  FYI, yes, I did purchase Skyrim for the CK, as I am NOT an Elder Scrolls fan.

    • http://www.facebook.com/profile.php?id=1404547503 Heather Gray

      Ummm… Then why are you going to be modding it? Who mods a game they are not even a fan of? Who can make great mods for an elder scrolls game who does not understand the world, it’s geography, lore and the way it’s meant to be played? I would probably not download any of your mods. It takes a fan of the series to make a really good mod for the series… WTF

      • Adam12

        this is stupid reasoning, shut up

        • Guy With Tacos

          Your stupid face is a face that’s stupid.

  • ESG

    For everyone hating on Bethesda, you’ve got to realize that they’re one of the best game developers out there and that they’re working hard on both the patch and the CK. Keep in mind, the CK is bound to be way better than the ones we’ve seen for Fallout and Oblivion, as they’re really taking their time in making sure. There’s a reason it’s taking them 3 months to release it! Also, keep in mind that they’re giving us the CK for free, despite all the work they’re putting into it. Don’t look a gift horse in the mouth..

    • Genaeve

      Skyrim was my first, and now the only game, that I have or will purchase from Bethesda.  
      I respect what they have done in terms of an “open world” and a “sandbox” story line.  However, that in and of itself is not enough.  Character development is just as important.
      But, this is not the reason I will no longer be purchasing Bethesda Products.

      Yes, I did only purchase the game for the CK, despite The lack of ability to write characters and stories on the part of Bethesda.  
      I am disgusted by the lack of professionalism.  You give a deadline, keep the deadline.  Or don’t give one at all.
      Posted on Dec 1, 2011, by Gstaff under “Skyrim–What we’re working on”

      “Beginning in January, PC players will be able to download the same development tools we used at Bethesda Game Studios to create Skyrim.”

      It is now the END of January.  Reading back through the forums, I find that Oblivion was treated by Bethesda with the same disregard to hold deadlines.
      Customer Service is everything for me.
      I combat poor customer service where it counts and the best way a consumer can.  With my wallet.

      • im crap

        developers rigidly sticking to deadlines is WHY skyrim is so full of bugs and glitches….

        • Vaktus

          Then they shouldn’t give deadlines at all. Making promises they cannot keep just makes them look worse and worse.

        • Genaeve

          You must not have read what I wrote
          “You give a deadline, keep the deadline.  Or don’t give one at all.”
          It’s that simple.

          • Cennah79

            Why don’t you go make yourself a game on time ? Better yet just sell the damn game and not buy anything else from bethesda.  JACKASS!

          • Forky

            If you bought the game for PC, selling it is out of the question. Once you use that CD key, it’s useless. It’s registered to your Steam account. It’s like Sid in Toy Story, the evil older brother of Halo 2 Vista’s 5-CD Key uses.

            And also, I’m pretty sure TES CSIV was released BEFORE Oblivion.

        • Cennah79

          touche

        • Nick Keane


          developers rigidly sticking to deadlines is WHY skyrim is so full of bugs and glitches…. ”

          Huh? You sure it’s not feature creep? Or crappy programmers that are thrown on-and-off a project? Or poor debugging? Or misguided testing phases? Or laziness caused by not having the focus of a rigid deadline?

          Take it from an industry vet – Deadlines keep developers working, and working hard when they would otherwise doze off given the extra slack. Whatever problems Skyrim has, it certainly isn’t b/c of the time-frame it was given to develop it.

      • http://www.facebook.com/profile.php?id=1404547503 Heather Gray

        If this is the ONLY game you’ll ever buy from Bethesda, I feel sorry for all that you will miss in the future…

      • Jffiv27

        Completely agree this is getting ridiculous. I can’t even play the game on ps3 until its patched and the lag is gone. They are taking far too long.

      • James

        I dont like to sound caustic or like a jackass, but if that is the view you hold of the gaming world you will continually be disappointed. Programming and designing video games is not easy. I have done some very minor stuff and the hardest and longest part is weeding out all the bugs. If they waited until they had a perfect game then they would be behind the ball as far as the competition and the hardware (PC) goes. There are certain industries where deadlines are deadlines and they mean something, the service industry for example, but the game industry is not one of these. As a programmer you take a reasonable time to program what your manager asked for, debug it, get the program to a point where it is usable with few problems and release it. If that process goes over schedule a little, then you work times as hard to finish it. You release a nicer product a little later. 

    • Rosco

      The Oblivion Construction Set does have some features that don’t work properly but on the whole is very usable for making very large mod’s using new worldspaces especially with the help of some excellent user made tools such as TES 4 Gecko. The Creation Kits for both Fallout 3 and New Vegas are broken beyond belief and, I think, unsuitable for mods as expansive as possible with TES4 CS. Skyrim has more in common with the features seen in FO2 & NV therefore hopefully its Creation Kit isn’t going to be the same buggy, broken mess as the last two. Whether it’s free or not there is no point in if you cannot make substantial mod’s with it and don’t forget not all mod’s need much work in the CS, a lot of time is consummed using Blender modelling software, texturing etc. For now I am still modding for Oblivion and that might be the case for a while yet I think. I hope not but we’ll see.

  • http://www.facebook.com/profile.php?id=617454066 Chris Neff

    I am disappoint…

  • http://www.facebook.com/profile.php?id=100001570345458 Kaemon Faryon

     ****, again,):

  • jay

    If u have the creation kit, there’s no need for patches at all. Modders can produce better patches at a faster rate than Bethesda themselves. 

  • Miles339

    bad move for bethesda since kingdom of amalur is right around the corner and looks to be solid out the door I had high hopes but after dissapointment after dissapointment theres just too many good games coming in 2012 that will make skyrim a thing of the past it was fun while I played it but now its collecting dust….

    • Problem, Officer?

      umad? Skyrim is GOTY so not yet.

    • Matt Ninja

      pfft amalur is just gonna be another fable2/3 an insult to anything true lover of open world rpgs, beth is gonna have a problem with then in the pc world

    • Some Guy

      And yet, you still take time to read and comment on articles about it….

  • Matt Ninja

    epic fail beth :/ . The only reason i think TES series is the best is because of the capabilties of the creaionkit/construction sets. The game itself is actually quite boring.

    however my expectations for the creation kit is gonna be alot higher now, it definitely must be the most powerful offical game editor yet, so when it finally comes out i’l be in love with beth again <3

    but for now….
    *goes back to playing dark souls*

  • neurojame

    One thing doesn’t make sense… If this is the same kit used to make the game then the kit was done years ago before the game was made. To wait this long, they are either modifying it or putting together one huge tutorial for it…..

    • http://www.facebook.com/profile.php?id=1404547503 Heather Gray

      The issue is not with the kit. I assume the issue is the new Steam Workshop integration!

      • Conspiracy!

        So it’s Valve’s fault!!

      • Forky

        It usually is. I’m not a fan of their “One-stop shopping” for mods, or at least the idea. I’m pretty sure Bethesda is waiting for Valve to finish their crap, and Valve isn’t exactly the speediest, so who knows? This might take forever. If it’s not out by April, which, I’m almost certain it *WILL* be out by then, I’ll be brushing this game off my hands and moving on.

  • Matt Ninja

    oh btw TES is beth’s best series and i’ld loyally buy (and have bought) any game from the series (since morrowind). desipte this love-hate relationship they are one of the best developers out there

  • Giving2cents

    I’m still waiting for Bethesda to fix my fallout games and that hasn’t arrived yet.

  • Guest

    @ecda2b93f8f4c40c83ffc8755f60d127:disqus 
    bethesda is done with fallout, they will not be updating it anymore, no point in waiting.  start new games, or get it for pc like I did.

  • Joe

    I care more about the patches then the creation kit, I hope they quash all the bugs that breaks quests.

    • http://www.facebook.com/profile.php?id=1404547503 Heather Gray

      Modders could have fixed the bugs faster than this! ‘Unofficial Morrowind Patch’ and ‘Unofficial Oblivion Patch’ were must-haves back in the day. and they fixed many, many bugs!

      • Adam

        They did not fix bugs for XBox and PS3 users though. I remember being stuck on the “Cure Vampirism” quest on PS3 and the only patch available was the Unofficial Oblivion Patch for PC which was no use to me. For that reason, I am really glad Bethesda is making a priority for non-PC users as PC users will get way more bugs fixed and still have the capability for mods eventually.

  • Guest

    The CK is more of a focus for me. Although I look heavily toward the patches, past experience has shown that Beth can’t fix every little detail. As the game world increases (MW, Oblivion & now Skyrim) so does the problems. With the CK, over time, the modders and advanced players hammer the details to a near perfect world.

  • Matt Mendoza

    Great yet another month of waiting.

  • Thomas

    I want the update. I would very much like to buy the house in Windhelm knowing that I can use the armory. I would love to be able to walk into Markarth without getting shot for just looking at an item. The idea of being able to finish a dungeon and know that the door bar will lift would be amazing. This game is so full of bugs, which is a shame, because it’s such an amazing game. Make it work first. Then I’ll care about making things pretty and convenient as hell with my own personal castle and re-purposed housecarl rooms.  

  • Cam

    What I would like is to play the game without having a quest killing glitch, so far its Blood on the Ice and Waking Nightmare thats been killed for me, how many more quests am I going to be robbed of because of this games touchy and delicate system that if you dont follow with pin point accuracy will glitch up and kill a few quests? Bethesda has made many amazing games and Skyrim is revolutionary none the less but I really hope these quest killers will be patched in this next coming update. Until then Skyrim is still a beautiful yet under baked mess. Still hoping that somehow Bethesda brings in a CK for console.. perhaps add a little area to the map where we can create our own city/town using premodelled buildings that we can run as Jarl kinda like what Bungie did with Forge? Granted Skyrim runs on a different engine than Halo but.. a guy can dream right? Im also pulling for an arena DLC which connects players into an “out of world” arena that in no way effects the Skyrim world where you can face off against other players putting your particular character to the test while having fun with friends! *shrugs* just a few ideas

  • http://www.facebook.com/profile.php?id=1404547503 Heather Gray

    I am one of those people, mentioned above, who think that the whole point of an elder scrolls game is the mods that come out for it. I’ve had a lot of fun with Skyrim, but I want the mods!

    • http://www.facebook.com/people/Evan-McCoy/509392943 Evan McCoy

      See: skyrimnexus

  • AVERY

    THANK YOU FOR FIXING TONILIA IN THEIVES GUILD! God that quest has been active for so long and she was my best fence!

  • Mad

    You’re seriously asking WHY they would add an SDK to an Elder Scrolls game?
    As in, the series with what is probably the single largest active modding community.
    Why are you even listening to such obvious trolls? Goddamn.

  • guest

    Honestly, I used to love Bethesda as a company, but after the hundreds of glitches and poor optimization (I play on PC) I’ve encountered with Skyrim I couldn’t care less about them anymore. On an additional note I’ve been waiting since November 11, 2011 for the creation kit and they couldn’t make an end of January deadline? 

    • Anonymous

      It’s really not that big of a deal. If you’ve played previous elder scrolls games at launch then you should know by now that none of them came bug free, nor will they ever. Bethesda does need to improve on it by increasing play testing. I too want the creation kit just as badly as anyone else, but I’m ok with waiting. I’d rather have a well polished tool then a rushed shitty one. (plus I’m a fan of Valve and Blizzard so I’m used to waiting YEARS for games, almost decades.)

      • Some Guy

        I agree entirely. A game as open as Skyrim, Oblivion or any of the ES series is bound to have bugs and optimization issues. Still, it is a little tacky saying you’ll release something in January, then giving no update until the very last few days that you won’t be. Still, a few great weeks coming up!

      • Dingle

        Yeah, it is a big deal, because instead of releasing a polished game they released a rushed shitty one. And the difference between Skyrim and Morrowind/Oblivion is that they released the construction set with the game. So while those games were buggy on release, by this time most of the major bugs were taken care of by modders.

        Bethesda released an unfinished game and didn’t even give us the tools to finish it for them. Anyone who denies that has their head up their ass.

  • Dachino02

    i’m 100+ hours in on the PS3, and recently completed the main quest line.  I guess i’ve been lucky because i haven’t had any lag issues with large saved files (11mb)… however i don’t have a book shelf which was identified as a huge issue.  i really want to do the companions quest line, however i’m holding off until the patch comes out.  Quests i’ve completed:  main, theives guild, nightengale, college of winterhold, legion.  So i guess i’m one of the black sheeps, when i say that i haven’t been hit by any major glitches, barring some crashes at load screen… This game rocks!  and i hope mods do come to the console! 

  • Graham Hull

    Just got a update for this game from STEAM..But it gave me no info on what the update changed…Anyone else curious as to whats new?

    • Anonymous

      Current 1.4 Changelog (all platforms unless noted)

      NEW FEATURESSkyrim launcher support for Steam Workshop (PC)
      BUG FIXESGeneral optimizations for memory and performanceFixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)Improved compiler optimization settings (PC)Long term play optimizations for memory and performance (PS3)Memory optimizations related to scriptingFixed crashes related to pathing and AIFixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”Fixed rare crash with loading saved gamesFixed issue with accented characters not displaying properly at the end of a lineMaster Criminal achievement/trophy unlocks properly in French, German, Spanish and ItalianFixed issue where dragon priest masks would not render correctlyFixed issue where quests would incorrectly progress after reloading a saveFixed issues with placing and removing books from bookshelves in the player’s homeFixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.Fixed issue where the player house in Windhelm would not clean up properlyFixed crash related to giant attacks and absorb spellsFixed issue with ash piles not cleaning up properlyFixed occasional issue where overwriting an existing save would failFixed memory crash with container menuFixed infinite loop with bookshelvesFixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versionsFixed issue where transforming back to human from werewolf would occasionally failBows and daggers will display properly when placed on weapon racks
      QUEST FIXESThe Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the FeebleFixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active questFixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple timesIn “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking itFixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessibleIn “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it”The White Phial” will now start properly if player already has a briar heart in their inventoryPlayer can no longer get stuck in Misty Grove after completing “A Night to Remember”Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressingIn “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the questIn “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly”Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this questFixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor”Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventoryFinding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updatingIn “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail SithisFixed rare issue in “The Mind of Madness” where player is unable to equip the WabbajackFixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it”Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.Fixed rare issue where “Dampened Spirits” would not start properlyFixed issue where player would be unable to become Thane of Riften if they purchased a home firstFixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”Fixed numerous issues with “Blood on the Ice” not triggering properlyIn “Blood on the Ice”, Calixto can now be killed if player owns a house in WindhelmIn “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progressFixed rare issue in “To Kill an Empire” where an NPC would fail to die properlyClearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.

      • guest

        lots of rare issues in these notes. Its a rare issue of bethesda and todd keeping their promises. 

    • Zachsgranada

       That’s the one thing I absolutely HATE about updating the game thru steam… It gives absolutely NO information on the patch or even what F*$&ING patch it is. It just downloads it and installs it. Personally I like to know what patch its downloading and what is included in said patch. For all we know it could be downloading a patch to kill our computer or worse, and would we know? nope. Just trust steam… ugh…

  • Mr. Tastix

    I’d enjoy Skyrim much more if I could actually update the game (no internet connection at home). Steam needs manual patch options. :/

    No CK is a bit disappointing, since I’ve been waiting since the games release to start implementing some of the various ideas I’ve had since then. One thing I’m most looking forward to is a mod that lets me reallocate perk and health/magicka/’stamina points in-game.

  • Darnell Randall

    my account got hacked today and im waiting for a response. Im hoping to get it back when the ck comes out!

  • Forky

    Personally, I don’t believe the Creation Kit, or Skyrim in general should be used with Steam. All of the other games Bethesda made worked fine with just installing said game, and most other developers put their products on steam after they sold hard copies to the main platforms (PC, 360, PS3). However, Bethesda chose to release on those three platforms, but with the PC version of Skyrim through Steam.

    Most people who got the special or limited edition (or whatever it’s called), got the game several days early, but could not play it due to the game “Not being released yet”, according to Steam.

    I think the CK was finished before the game was made, because building a tool as you go is ridiculous. Think of building a hammer as you’re nailing a roof together. Doesn’t work.

    What’s taking so long, then? Probably the integration with Steam, another mistake, in my opinion. I doubt they’re using us to fix the bugs, however. I’m sure they’d rather see us doing something else.

    That is all.

  • Tarqets

    No patch for the containment bug where the quest wont start

  • Mr.Pheaniques

    my guess, with the experience with playing TESes and Fallouts with multiple mods running, I think the delay with the CK is intentional (and warranted)…until Beth is moderately convinced that they have worked out most of the built-in kinks and quirks, I think they just don’t want modders (of different competency levels) unfetered access…some of the modders are freaking super geniuses and do simply do amazing things…others not so much