Skyrim creativity meets Creation Kit problems
Certain PC users only bought The Elder Scrolls V: Skyrim for modding and their creative ideas began the moment they started playing, which are now being put into action thanks to the Skyrim Creation Kit being released earlier this week.
Having spent over 400 hours in Skyrim now we’re sold on how good the game is, although it’s also easy to understand the desire to shape this world the way we want it, which is where the Skyrim Creation Kit comes in and makes the game a modders paradise. Like other users we’ve seen a number of things that could enhance Skyrim, although we love what Bethesda gave us out-of-the-box but now is the time for a little customization.
Creating your perfect Skyrim – every player has a different vision of what makes Skyrim better, and the modding community are busy creating their masterpieces right now although it’s not plain sailing for everyone. Some modders have a wealth of experience and wanted the “same creative freedom that the actual developers had“, although other people are new to modding and want to start with Skyrim. These very people could experience a few more problems than seasoned modders and we’re seeing evidence of issues arising since the release of the CK.
Would you prefer to sit back and enjoy mods created with the Creation Kit, or do you like to get your hands dirty even if it means hours of solving problems? When your new to modding it can take many hours to learn simple things, and going over the same issue can take a ridiculous amount of time without a little help or insight from those that know a lot more than you, although that can sometimes kill the fun of learning.
Problems we’ve seen Creation Kit users having so far include placing mannequins in corridors of a new house, which are aligned fine but when the modder enters Skyrim they randomly appear. Other users are stating that the “Navimesh problem in Fallout” is showing itself again, although we cannot confirm this so if you’ve experienced the same problem feel free to share your thoughts. Another modder created a new NPC that hit them once or twice and then just stood there with their weapon drawn, although this was an issue with custom created NPCs only. Sadly some people give up the hope of ever making a mod when they run into issues, would you give up with the Creation Kit if you hit a brick wall for too long?
Some people love change and others fight it – the Steam Workshop has delighted certain Skyrim modders and others hate this change, although it’s worth pointing out that Skyrim Nexus has done a good job for some time now and modders will continue to use their service. How do you feel about Steam Workshop and Skyrim Nexus following its launch?
Console owners want to mod – it’s understandable why modding is built for PC users with keyboards and a mouse, although we’re seeing a growing number of PS3 and Xbox 360 gamers that want to mod via their consoles. Some people are asking for “consoles to become more open ended” with the ability to create their own content, but this very idea has some PC users rejecting even the possibility. We’d have to agree that consoles do support keyboards and can act like the PC with the correct software and approval from Sony/Microsoft, although it might take a new generation of console to really help console modding take off. Would you like to see modding on consoles?
How are you finding the Skyrim Creation Kit? Have you come across any problems while getting creative? We’ve embedded the CK preview video below for those of you that haven’t seen it yet.