A lycanthropy tree would be a nice way to raise level caps as well as strengthen that form in different ways. I'd suggest that certain branches of the tree be locked until we get the Totems of Hircine, and that the skills on those branches relate to the abilities the Totems imbue. Calling allies was always my favourite totem and it'd be nice to level that up from ghostly wolves to the entire werewolf versions of the Companions (presuming you don't cure them) coming to aid you. Howls could be levelled up to inflict a variety of different status effects as well. Obviously perks that raise your abilities such as damage, armour and health would be good basics. I'd love a Stalk ability to add stealth to the lycan form too. Status effects such as poison bites and bleeding claw attacks would be a nice perk as would power attack kills. Finally, the ability to change back at will would be a nice high level perk. While we're adding lycanthropy skill trees, a vampiric power tree would be nice too. The ability would level up as you feed on people or use vampiric powers, with a multiplier for the stage of vampirism you're currently in. Reversing the way vampirism works and getting you more powerful the more blood you feed on would be a nice touch too. While we're adding new trees, how about one for being Dragonborn? This tree would level when shouting or under the effect of a shout as well as through combat with dragons. The perks could improve recharge time between shouts, increase the levels if shouts you can learn (first word, second, third) outside of story events, increase your damage output against dragons and protection from their attacks and even give you two souls for the price of one kill at the highest level. Finally, how about an exchange shrine. Dragonborns can go there and trade in say ten dragon souls for a single perk point or a point to put into ability scores like Health, Stamina or Mana.
Skyrim werewolf with skill tree via DLC
With Skyrim being the size that it is you will from time to time come across enemies that prove much harder to takedown, this is where you will need to have something extra special in order to defeat them. There is a way to help you and that is by becoming a Werewolf because they are very powerful, although we have to point out not invincible.
To become a Werewolf you will need to catch a disease called Lycanthropy and depending where you come from in Skyrim will be seen as either a blessing or curse. If you have no issue with not gaining sleep bonus then you should embrace your inner demon and you have to forget all what you know about these creatures, as they are not the same from all those movies you and I have seen.
We recently discussed the idea of Dragon riding within Skyrim and the positives or negatives that could come with such a feature, well there’s also a rumor that the developers have been playing with the idea of a Werewolf skill tree and could happen in a future DLC.
Some of you may have been trying to become a werewolf to see what the benefits are and the only way to do this is by moving ahead in the Companions questline by doing so will increase your chances of contracting Lycanthropy, you will then need to use magic to transform into a Werewolf and it’s while you are one that you could begin to build upon a new skill tree.
There are currently 18 skills in total so there is room for more such as one specifically for a Werewolf, where you can level up while in this form for killing or eating different things. The problem with being one of these creatures is that you do not have any armor, so you could take an arrow and be killed outright. Why would you be given the chance to become a Werewolf if there was no way for it to become a major part of the game, hence why there are rumors of a skill tree in a future DLC?
It’s not just armor that’s an issue just think how cool it would be to improve on your hand-to-hand damage when in Werewolf form, or even control when you turn? Some Skyrim fans will argue that there are already enough skill tree choices, but you have to remember that when you are transformed into another creature the gameplay becomes very different so a new tree of perks is needed.
We have a video for you below showing a Werewolf skill tree thanks to the Skyrim Creation Kit, so it shows the idea is possible we just don’t know how plausible it would be to implement on the Xbox 360 and the PS3 by way of DLC?
What perks would you like to see when you are in Werewolf form?
- GTA 5 in-game text update demanded as regarded too small to read
- World Cup 2014 draw tomorrow afternoon envisages group of death
- Backwards compatibility for PS4 expected in 2014
- Adrien Broner is an exciting prospect becoming 3 weight World Champion at just 23
- Swansea vs. Newcastle live midweek Premiership game covered by BT Sports
- Questioning Fallout 4 viral authenticity
- WoW: Warlords of Draenor and Diablo 3: Reaper of Souls release expectations
i want it were your armor thats being worn during transformation effects the color/apperance of the werewolf. it would be cool if they made were you can start a pack of your own and grow from a small village to a town and finally a castle were you assign were your follows positions which would effect the growth rate. this could also work for vampires(would be cool if you could transform to a more deadly version the more blood you feed on).
should i point out that your armor rating in beast form is linked to your light armor skill, and the companions are the only means curently of contracting "lycanthropy" and you do controle weather or not you transform, and further more bethesda has had a lycanthropy skill tree built and integratable for months
Kodlak says Werewolf is a curse. True warriors don't need this. Better Sovngarde than evil Hircine playground.
Uhh idiot listen if u do the hircine daedric quest & dnt kill sinding u can get the new ring of hircine which will allow u to turn into a werewolf limitless amount of times a day
You guys are morons. Why have an entire skill tree for a power you can use once a day? That would be a waste of a dlc or expansion pack. All I want to do is get past my level 81 cap. I still have many quests to do, places to go and people to see. The problem is, I'm the strongest I will ever be. I'm not going to get any stronger and that is disappointing. I play the game on Master difficulty and Ancient Dragons are my only formidable opponents when they are in the sky fire/frost blasting me. I'm too strong, and when you can't level anymore everything feels so pointless because you know what the outcome will be everytime, victory. Give me a medium armor perk, spears, arrow crafting and a new dwemer quest and I'll be happy.
1. Health Regeneration 2. Tougher hide leading to armor increases 3. Various bonuses from feeding (Ex. more health regained, increased strength, etc.) 4. Sharpened claws leading to more damage as well as bleeding damage 5. Mana based werewolve attacks (Ex. call allies, howl to buffer strength) 6. Increased speed and possibly attack rate I'd also like to see them incorperate 1st person view into the werewolve transformation. Those are just a view ideas tossed out there from the top of my head. There are plenty more possibilities of course, but that should get the ball rolling hopefully.
dont put a skill tree like that the werwolf is sh*t i was like cool im a werwolf and died in like 2 secs and im level 51. And all im saying is we dont need 1
Wow... And there I was thinking this site was legit. Please, dear author, do your research before writing an article, and go through said article at least twice to check for grammar issues. Remember, commas are available to use for a reason, and they're free. And one other thing I don't quite understand - Why is there a picture of a troll in an article regarding werewolves? If someone could please enlighten me on that I'd much appreciate it.
How about skills that give you different wereshapes such as werebear, weresabercat, werehorker, werefox, etc, with each animal having special boosted skills/stats, etc? Weredragon at lvl 100?
Aela and Skjor says it is a gift, and that the Hunting Grounds is where werewolves and all other werecreatures hunt for eternity with Hircine. Hunting down and devouring people rather than sit around and drink all day. And Hircine isn't evil. It's like saying the hunt is evil because it is unfair, or a Leopard or wolf are evil because they kill their food. Your logic is skewed.
I know EXACTLY what you mean Matt. I'm level 81 as well. And they MUST lift that level cap. Come on! Level 100! Im one perk away from my unbreakable lockpicks! And don't tell me " You should have kept the skeleton key " LOL Because if your like me a brother has got platinuim, which requires returning that. LIFT THAT LEVEL CAP BETHESDA. I'm countin on ya'll. IDGAF how they do it; Trade 5 dragon souls for 1 skill perk. ( I already have all 20 and 3 parts of the shouts) Lift the level cap to 100 (Yah feel me(; Yah feel me?) MAKE MORE SKILL POINTS HELP A BROTHA OUT!
Before insulting posters you should probably do one of two things: First, read the thread title. This is about what Skyrim players would like to see in a hypothetical Werewolf skill tree, NOT what Matthew Javelet would like to get from a DLC. Second, get a girl/boyfriend. Oh and here's a third: If you play on PC, make mods! ;)
werebears are already polished off they just havnt decided weather or not to add them, im sad about that because wererbear matches my nord worrior, plus the bear being the stormcloak symbol
I'm really hoping they do add werebears, because it says in the game they're the most common lycanthrope in Skyrim. But *gasp* not a one to be found. Anywhere.