Skyrim 1.6 patch notes, inspecting the fixes
Earlier today we wrote about how generous Bethesda was with the little extras they provide via updates, and that included the mounted combat you get as a new feature in Skyrim patch 1.6. Now we wanted to focus on the patch notes and what bug fixes they included, bearing in mind these are the notes for the beta so some changes still might be added, and we’d also love to hear about any bugs you’re experiencing that are not on the fix list.
The first thing that PC users will notice (Xbox 360 and PS3 users have to wait for the update) is that the general stability of Skyrim has been vastly improved, along with better memory optimizations as well. Bethesda has also resolved the issue with data leaks and crash issues, which were the result of lighting, loading and saving games, along with summoned creatures/NPCs.
Also in the patch notes we can see that the developer got to work on some of the problems associated with the kill cams, in some cases there were issues when killing a dragon and not playing correctly. Then there was the problem with using your bow as the damage was not being calculated accurately. For those with eagle eyes they would have noticed that water would often look blurry in Skyrim, so you’ll be pleased to know that this has also been resolved.
There have been reports that even after Skyrim update 1.6 there are still a number of issues and it seems that fans are now starting to grow tired, with some gamers suggesting that Bethesda should not add in any new features until they have resolved all the problems with the game itself.
In most cases the game works fine but we do know that there are still a few issues, which should be expected with such a big game. Bethesda are doing their best to rectify these issues and are even giving stuff for free, how many other developers do that? For the full patch notes visit Bethesda Blog.
Once again what bugs are you experiencing that are not on the patch notes.