Scrutinizing the Splinter Cell Blacklist demo
Examining the E3 2012 demo impressions of Splinter Cell: Blacklist we are eager to see what is thought of this game, highlighting the positives and negatives of this brief demonstration. To get an insight into what is contained we have looked at a couple of perspectives and it seems that it has been analyzed to the fullest.
With Sam Fisher returning for another installment he couldn’t be more deadly and Gamertag Radio got the opportunity to see a slightly extended demo at Ubisoft’s booth at E3 2012, although this was basically the same as what was seen at Microsoft’s E3 press conference. Their impression of this is that some great things were seen yet one thing that concerned them was a part of the game that was more reminiscent of a Call of Duty game, which may not sit well with fans of the Splinter Cell series.
Everything else is there, the mark and execute features are back which show a nice mechanic that let’s Sam fluidly run from cover to cover simply by pointing at a nearby wall and pressing a button. During the middle part of the demo, a vicious dog is encountered in which Sam chokes and knocks out with a blow to the head. This part involved a new type of enemy that adds more to the gameplay considering the dogs are pretty good at working out if Sam is close by.
The bit that worried the critic in this game was when Sam calls upon an airstrike and this is where the person in charge of the demo took control of the drone using missiles to take out a wave of enemies as they surrounded Fisher’s location. This looked out of place in a Splinter Cell title and seemed a bit awkward, as there were also bits similar to parts of Mass Effect 3 where Shepard randomly found a turret station on the battlefield and used it to destroy a wave of husks.
Game Center Online are under the impression that Splinter Cell: Blacklist is more about options and the last installment seem to focus less on stealth, although Ubisoft Toronto head Jade Raymond has informed us that this game will pay more attention to the root themes that has accumulated such a large fanbase. In Splinter Cell: Blacklist the player has an option of using stealth to its fullest or adapt a more aggressive stance, and this is where they mention Sam’s abilities like ‘Killing in Motion’, which is more to do with Sam assessing a situation before taking swift decisive action.
Do you think that using some elements experienced in other well-known games can help the overall gameplay of this new Splinter Cell title? Maybe you think that this impression of the Splinter Cell Blacklist demo is worth considering.