How does map size really affect the number of vehicles you need? Aren't there the same amount of players?
right now, bf3 and bf in general has devolved into cod style gameplay because of map design: aside from even the biggest maps being "small" they dlute the true feelilng of a battlefield match. and i'm not talking about day to day pub room matches, i mean a TRUE clan battle between good clans is diluted by the smallness of the maps. it kills the creativity and originality of thought. it turns the game from chess into checkers. the funnels are a method of telling the player what to do. the largest change the big maps make would be the one in regards to "reinforcement": with a bigger map, as a player, you have to "read" the map and interpret the data to save yourself from wasting a trip reinforcing a location if the distance to location is something beyond your means. from that point, a smart player would deduce that since said location fell, the next logical place of enemy presence will be the current flag on which the player is standing. the larger map, unlike gulf of oman for instance, will give more time to prep an area for an incoming offensive and thereby turns the game back into more of a thinking "sport" and less of a twitch game. Add in clan skill and the game swings back away from the ez mode culture. Peace B
More vehicles means you get to traverse the landscape faster. Imagine a map even the size of Kharg Island (which is going to be considerably smaller than this desert map) and then take away all of the vehicles. Can you imagine how much time it would take to find an enemy even with 64 players? First of all, reaching a flag would take a few minutes and trying to take all of them would be a pain. In hardcore mode it would be quite cool since it would be more realistic and it would be reminiscent of ArmA but in a normal situation it would suck and even more so in this map.