Impulsive Dragon Age 3: Inquisition reaction
As the Dragon Age franchise continues, Bioware and EA have recently announced the new Dragon Age 3: Inquisition and we are interested to see what gamers early reactions are to this game. Coming sometime next year, this sequel will make use of the Frostbite 2 engine and although this has been in the works for nearly two years, fans are not over confident this time around.
The team behind Dragon Age 3: Inquisition have acknowledged feedback from the fans and apparently they have not held back on their thoughts prompting the developers to give enthusiasts what they’re asking for, which is a great story with branches that coincide with choices, a massive world to explore, deeper customization and combat that is instinctive and tactical. In an article on Gaming Everything they mention the recent announcement and the award winning franchise has sold over 8 million copies to date, additionally amounting to an animated film, comic books, numerous novels and collectable merchandise.
Generally, fans do not think much of this upcoming title and some are expecting this to be dumbed down for console use, although many are hoping that it will be a return to form. The impulsive reaction by fans gives us the impression they already know what to expect especially after Dragon Age 2 and wonder if this will be another casual experience from Bioware. Last month we spoke about the arrival of DA3 although there were no formal announcements at the time, but we did let our viewers in on some potential Dragon Age 3 spoilers via the Bioware forum.
Many questioned the legitimacy of the protagonist near enough revealed at this time as nothing has been divulged about where this was found, and some gamers feel that after the issues found with Mass Effect 3, Dragon Age 3 will not have high expectations, although there are suggestions that Bioware can’t do much worse. What do you feel Dragon Age 3: Inquisition needs to do to entice fans back?
- Xbox One games potential revealed in specs list
- New COD: Ghosts Xbox One reveal, release date window
- Xbox One specs vs. PS4 specs
- Xbox 720 launch event meets PS4 console tactics
- PlayBox: PS4 and Xbox 720 as one console
- GTA 5 release date avoided by Killzone Mercenary
- iPhone 6 release date rumours, colours galore
I think that if they make us be a part of this Ex-Templar group it will be bad for Character Identity/Player Agency (especially for those of us who didn't like that group). I think that if this is another "dumbed down for console use" game it will be the last time I pay any attention to anything EA does, until the day they shut down. While I HOPE this is a return to form, I have less than no faith the remaining group of people there know how/want to do that. The people who remain at this point seemed to have liked to direction they were going, so will fight the return of any true RPG elements every step of the way and keep pushing it toward an action/fps game. Anyone who thinks a game needs an Awesome Button, should not be designing RPGs, they should be working on action games, ...if anything. Or if you are someone who feels that removal of some RPG elements from a game is a good way to get more people to cosplay as your NPCs (the actual reason we could not change our party member's armor in 2), then you are in the wrong line of work. (in my best red neck accent) If you think that trying to attract FPS players to an RPG is a good plan, then you might be in the wrong line of work (these are people who think an RPG is a type of gun, and it is, to them). If you think Multi-Player mode is necessary in a Single Player RPG, then you might be in the wrong line of work. If you think an RPG needs an talking PC, then you might be in the wrong line of work. (how many more of these can we do? 'cause I can keep that accent up forever...) Button, Awesome! Button, Awesome! Button, Awesome! Sarcasm, Priceless.