Halo 4 and re-evaluating your difficulty choice
With just under three weeks to go until Halo 4 arrives, we can guarantee plenty of details concerning the game and its features will be divulged on many sites across the internet, especially due to the leaked copies that have been reported of late. With this in mind, we thought it would be a good idea to let our readers in on some insightful comments made by the franchise Director on re-evaluating your difficulty choice.
Many hardcore gamers are under the impression that normal difficulty poses no threat to their skills although Frank O’ Connor suggests players will want to play it on normal. Speaking from the Halo 4 panel during New York Comic Con last weekend O’ Connor referred to those expecting to start off on Heroic or Legendary difficulty as soon as this title comes out, and said that gamers may want to re-evaluate their difficulty choice.
Highlighting these comments GameZone documents a whole new class of enemies since the first Halo and the addition of the Prometheans will have players encountering all sorts of new challenges and obstacles. This may initially seem harder due to the differences and this is where getting used to the game may require a different stance on what difficulty you want to start with, as the Prometheans are more of a strategic enemy.
This could give many gamers cause to check out the surroundings before diving into action, as all the other aspects involved like the Knights, Crawlers and Watchers are expected to change the way you play Halo 4. He informs those intending to start on higher difficulties to try normal first, as many gamers will have their mind set on the way they take on the Covenant and get too comfortable with this style of play.

A majority of those who usually play Halo on the hardest settings have taken his views on board in order to enjoy the experience before getting competitive, although some will be playing on Legendary with friends on the 4-player co-op. In other Halo 4 news, Examiner mention that multiplayer matchmaking will be more about the skill factor than it was in Halo: Reach, even though the progression system has given many fans cause to quiz how this would work if it relied more on time played than skill.
Informing gamers that skill remains a part of matchmaking 343 Industries’ David Ellis says that the skill aspect will be more apparent than it was in Halo: Reach. They will be “matching people together according to their skill” and there will be regular updates, as they pay more attention to playlist offerings making more consistent matching by skill, as well as connection speed. Our most recent Halo 4 post referred to those who have obtained a pre-release version of the game and those stupid enough to play online will receive a permanent ban. Will your initial experience of Halo 4 be on normal difficulty setting to savor the enjoyment? On the other hand, are you too hardcore to even contemplate this setting?
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I enjoy playing on normal. It's satisfying, and i get into the story. Once I've finished it, I'll crank it up a level.
Normal difficulty is for noobs!!! Half the point is the difficulty and the challenge, dying, respawning, dying again, they are all learning experiances. My first play through will be on Heroic unless I'm playing co-op then it's gotta be legendary! And you know it's going to be Legendary!!!



