FIFA 14 reality builds on the success of the series
It’s that time of year again when many football fans start getting withdrawal symptoms in anticipation for the start of the new season. While the next couple of months are bound to be crazy, especially in regards to transfers and the extortionate amount of money invested in players nowadays, we are intrigued to know what this year’s FIFA title has in store.
The numerous platforms this game will be available on gives us reason to question whether FIFA 14 will be considerably better than its predecessors, not to mention how the next-gen PS4 and Xbox One versions will be precieved. Apparently, we can expect a massive difference in comparison to FIFA 13 and although the current game has had a very positive response we are interested to know if the PS3 and Xbox 360 editions will be nothing more than a slight improvement.
It’s the next-generation systems where we expect the vast improvements to the game from the current consoles, and a report on News 10 gives us the impression this will indeed be the case. The new EA Sports Ignite engine on the PS4 and Xbox One intends to produce a drastic enhancement to the loved soccer franchise and a video interview with a producer, Sebastian Enrique says FIFA 14 “is a massive difference from what was FIFA 13.”
He goes on to explain four major enhancements within this game highlighting Precision Movement as one of the main features, which will give individual players a more realistic feel on the pitch including a shift in momentum, planting, pivoting and cutting, sounding more like a gardening game.
The Pure Shot feature will give players the opportunity to adjust their approach angle and their stride when it comes to shooting including those situations when a player is off-balance. Real Ball Physics will allow players to strike the ball with power from distance and determine the trajectories of the ball, with everything from accurate drill low rising shots to swerving and blast dipping shots.
Protect the Ball, gives gamers the chance to become that holding player with more enhancements made to blocking and fending of other players, especially when on the move. In addition, this will also include the option to muscle players of the ball, covering and predicting the opposition’s positioning before receiving the ball.
According to Enrique the current game is too quick with too much end-to-end action meaning the majority of play was always around the box areas, but with FIFA 14 they aim to make the play more consistent all over the park, not just the final third. From what we understand the skill games feature will return and the online multiplayer is capable of being a 22-player affair, although the local multiplayer is limited to 7 players on the PS3, 4 on the Xbox 360 and 5 on the PC.
Releasing on September 24 on PlayStation 2, 3 and 4, Xbox One and 360, FIFA 14 will also be bracing the PS Vita, Wii U, Nintendo 3DS, and both iOS and Android platforms.
Are you expecting drastic improvements to FIFA 14? Maybe you have some prominent ideas about further enhancements that are needed.
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