Meta intends to build realistic avatars of its metaverse. This will be done by tacking the movements and actions of users with custom technologies.

These innovations, which monitor facial expressions, eye movement and pose of the players have been filed by the company in a series of patents.

Patents detail a device that is worn around the waist of users to record their postures, sensors-packed gloves for hand gestures and glasses that allow them to be immersed in the digital world.

A second application displays images of an “avatar personalization engine” that generates 3D avatars from photos. It uses tools like a skin replicator and other similar programs to create the avatars.

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Meta aims to make realistic avatars for its metaverse and plans to do so by watching users' every move with customized technologies. It filed a trove of patents for these innovations that track facial expressions, eye movements and body poses of players in the digital world

Meta plans to create realistic avatars in its metaverse. It will do this by monitoring users’ movements with custom technologies. These innovations track the facial expressions and eye movements of digital players, as well as their body postures.

Although the Patents were not more than drawings on paper but Meta continues to work tirelessly towards creating a digital world that people can both play and work, the technologies described may never become commercially viable.

Patent for “wearable magnetic sensors system” describes the use of different devices to gather biometric data from the body.

The patent covers a pair glasses that have an electronic display and separate images for each eye. This allows them to be immersed in the metaverse. It also tracks their eye movements to improve digital scene display.

Additionally, the document includes illustrations of an user wearing a device to transform them into a knight within the metaverse. The sword-wielding user is also depicted in these drawings.

The patent for a 'wearable magnetic sensor system' describes using different devices on the body to collect biometric data of the user. The document includes drawings of a user wearing a device that transforms them into a knight in the metaverse

Patent for “wearable magnetic sensors system” describes how different devices are used on the body in order to gather biometric data. Drawings of an individual wearing a device transforms them into knights in the metaverse are included in this document.

In the application titled 'Devices, Systems and Methods for Radar-based Artificial Reality Tracking' Meta describes several new technologies. The patent images include an artificial reality headband that can track the user's head movements

Meta describes several technologies in the patent application, titled “Devices and Systems for Radar-based Artificial Reality Tracking”. The patent images include an artificial reality headband that can track the user’s head movements

Meta describes several technologies in the application entitled ‘Devices Systems and Methods to Radar-based Artificial Reality tracking’.

Patent images show an artificial reality headband and augmented reality glasses, as well as sensor-packed gloves.

It can be used to track head movements and also includes output audio transducers for recording sounds from the surroundings.

This patent states that the device is possible to be made into other types, including hair bands, bracelets, watches and wrist bands.

The gloves shown in the document would pair with a virtual reality headset, likely Meta's Oculus, and feature haptic features that let users 'feel' objects in the metaverse, but also track their hand movements

These gloves would be used in conjunction with the virtual reality headset Meta’s Oculus. They will have haptic features which allow users to ‘feel’ the objects and track their movements.

And another patent describes basing avatars off the user's own photos. This is done through a device that sits on the user's head and takes 3D images of them, which are then uploaded into the metaverse

A second patent discusses the possibility of creating avatars from user-generated photos. A device, that is placed on the user’s head, takes 3D photos of them and then uploads these images into the metaverse.

Is there a metaverse?

You can communicate, play and work in virtual space with people from other places than yours through the’metaverse. 

Facebook explained that you can connect with your friends and work, shop, make, or play. 

‘It’s not necessarily about spending more time online — it’s about making the time you do spend online more meaningful.’

Facebook leads the metaverse charge, but it clarified that this is not a product any one company can create. 

The metaverse is just like the internet. It exists, regardless of Facebook’s presence, it said. 

“And it will not be built overnight. Most of these products won’t be complete in the next 10 to 15 years. 

These gloves would be used in conjunction with the virtual reality headset Meta’s Oculus. They will have haptic features which allow users to ‘feel’ the objects and track their movements.

Another patent talks about basing avatars on the users’ own photographs.

It does this by placing a device on top of the head that takes 3D photos. The images are then saved to the metaverse.

Noelle Martin is a lawyer reformer, who spent over a year studying Meta’s human monitoring ambitions at the University of Western Australia. She told FT that her goal was to create 3D copies of people, places, and things so hyper-realistic, tactile, that they are indistinguishable form what’s actually real. Then, to intermediary any number of services. . . They are actually undertaking a global program for human-cloning.

Meta currently rests its metaverse with a small group of people, but the digital world seems already plagued by problems.

In December,  an early tester of Meta’s Horizon Worlds app has revealed her avatar was virtually groped by a stranger within the metaverse. 

According to Mark Zuckerberg, CEO, this incident was recognized by the company. In October, it changed its name from Facebook, Meta, and the new obsession that the CEO has with the metaverse.

‘We want everyone in Horizon Worlds to have a positive experience with safety tools that are easy to find – and it’s never a user’s fault if they don’t use all the features we offer,’ Meta spokesperson Kristina Milian said.

“We’ll continue to improve the UI of our toolkits and better understand user behavior so users can report issues easily and accurately.

“Our goal is for Horizon Worlds to be safe. We are dedicated to that effort.”